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Analysis

The Added-Time Era: How Longer Stoppage Time Changed Late Goals, Overs and Player Props (2022-2026 Review)

Since the 2022 World Cup, referees have been told to add on the time that is actually lost. Premier League added time jumped from 8:27 to 11:39 a match in 2023/24, and the share of goals after the 90th minute hit 11.4% by February 2026. We pull together the official and Opta figures and explain what longer matches mean for late goals, totals, half-time markets and player props.

StatPair TeamFootball Analytics Experts

11 min read

In this article

The fourth official's board used to read three or four. Since the 2022 World Cup it has often read eight, ten or more, because referees are now told to add back the time that is actually lost.

More minutes means more chances for goals, shots, corners and cards, and more time for substitutes and trailing teams. Here's what changed, by how much, and what it means for your bets.

Data: Public sources only (IFAB, FIFA, Premier League, Opta Analyst, BBC Sport, Reuters, DFL, bookmaker rules) · Premier League 2021/22 to 2026/27, World Cups 2022 and 2026 · Not StatPair database data · Updated: 13 October 2026

TL;DR

  • Matches got longer, then shorter again. Premier League added time rose from 8:27 a match in 2022/23 to 11:39 in 2023/24. After five matchweeks of 2026/27 it's 8:04.
  • Late minutes are slightly richer than average ones. In 2023/24, added time was 11.4% of match time but produced 12.8% of goals.
  • 2025/26 was the peak for late drama. After 24 matchweeks, 11.4% of goals came after 90 minutes, and there were already 24 stoppage-time winners, more than in the whole of 2024/25 (22).
  • Clock time isn't football. Ball-in-play time fell from 58:11 in 2023/24 to 55:23 in 2025/26, though matches still lasted about 100 minutes.
  • The 2026/27 countdowns are working early on. Throw-ins take 15.3 seconds (17.8 last season) and ball-in-play is up to 56:35.
  • Settlement: match markets and player props include all added time, but not extra time.

How we measured it

This article doesn't use the StatPair database: our data records minutes up to 90 and has no event minutes, so it can't measure added time. Every number comes from a published source, linked at first use.

Watch the definitions. "Stoppage-time goals" can mean the added time of both halves or only after the 90th minute, and "90th minute or later" also includes goals from 90:00 to 90:59. We flag part-season snapshots and show both figures where sources disagree.

What changed, and when

DateChangeEffect
Nov 2022World Cup referees told to add time lost exactlyAverage stoppage time about 10 minutes, against 6.5 in 2018
Mar 2023IFAB lists goal celebrations separately in Law 7 and backs the stricter approach worldwideLeagues adopt it from 2023/24
2023/24Premier League adds the exact time lost to goals, subs, injuries, penalties, red cards and VARAdded time 11:39 a match
2024/25Premier League stops adding the first 30 seconds after a goalLeague expected 1:38 shorter matches
2025/26Goalkeeper holding the ball over 8 seconds concedes a cornerReplaces the unenforced 6-second rule
2026/275-second countdowns on throw-ins and goal kicks, 10-second substitutions, injured players off for one minuteCuts stoppages instead of adding time

In Qatar, FIFA said average stoppage time rose to ten minutes, from six and a half in Russia, lifting actual playing time to almost 59 minutes. In March 2023 the IFAB agreed the stricter method "should be adopted by competitions worldwide".

The Premier League's 2024/25 guidance kept exact timing for everything except the first 30 seconds after a goal, which the league estimated would save 1:38 a match. After that, the IFAB switched to preventing lost time: the 8-second goalkeeper rule from July 2025, then the 2026/27 countdowns, first used at the 2026 World Cup.

How much longer are matches?

Premier League seasonAvg added timeAvg match lengthAvg ball in play
2021/227:2997:2954:45
2022/238:2798:2754:49
2023/2411:39*101:3658:11
2024/25n/a99:4456:59
2025/26n/a100:20*55:23
2026/27 (5 matchweeks)8:04n/a56:35

*Part-season. Added time to 2023/24 from the Premier League; 2021/22-2022/23 match length from the Premier League; later match length and ball in play to 2024/25 from Opta Analyst; 2025/26 match length from the Premier League; 2025/26 ball in play and 2026/27 from Opta via OneFootball. n/a = not published.

2023/24 was the high point: matches ran 3:09 longer than in 2022/23, with 3:22 more ball in play. 2024/25 trimmed 1:52, a bit more than the league's estimate.

2025/26 broke the link between clock and football. By late October 2025, Opta measured 45:31 of each match spent waiting for restarts, and ball in play was a record-low 54.8% of match time. Stoppages were up nearly three minutes, but only 46 seconds more was being added on.

The 2026/27 rules target exactly that. After five matchweeks, goal kicks take 27.7 seconds, down from 30.4, and ball in play is up over a minute while added time is down. It's a small sample.

The 2026 World Cup showed the same pattern. Excluding hydration breaks, BBC Sport had first-round matches at 96:08, against 102:43 in Qatar, with 59.38% of the time in play. Reuters, counting the hydration breaks, put average stoppage time above 14 minutes. Both are right; they measure different things.

Late goals: how the share moved

Competition and seasonMeasureFigure
Premier League 2022/23Added time, both halves84 goals (7.7%)
Premier League 2023/24 (to 24 April)Added time, both halves138 goals (12.8%)
Premier League 2023/2490th minute or later103 of 1,246 (8.3%)
Premier League 2024/25After 90 minutes95 goals (8.5%)
Premier League 2025/26 (24 matchweeks)After 90 minutes76 of 666 (11.4%)
Bundesliga 2024/25Added time2.2%
World Cup 2022 / 202690+ or 120+8.7% / 11.4%

Sources: Premier League (linked above), Opta for 2023/24, the Premier League for 2024/25, the DFL and Opta for the World Cups.

A goal is about 12% more likely in an added minute than in an average minute, going by the 2023/24 split above (12.8% of goals in 11.4% of the time). Tired legs, fresh substitutes and teams chasing results all play a part.

Decisive late goals jumped in 2025/26. After seven matchweeks, 14.3% of games had been decided by a 90th-minute winner, double the previous full-season high (7.1% in 2023/24). By matchweek 24 there were 41 late winners or equalisers, against 31 at that stage of both previous seasons.

Substitutes score many of them: 55.7% of 90th-minute-or-later goals after 22 matchweeks of 2024/25, and 17 of 32 at the 2026 World Cup.

The sources don't fully agree. The DFL puts the Bundesliga at 2.2% and says Ligue 1 led the top leagues at 4.4%, which doesn't fit the Premier League's own 8.5% for the same season unless definitions differ. The DFL doesn't give its definition. In England, the Premier League counted 87 goals in the 90th minute or later after 273 matches of 2023/24 and 85 in 2021/22; Opta has 103 for the full 2023/24 season and 72 for 2021/22. Compare like with like.

Effects on totals: goals, shots, corners and cards

Goals. 2023/24 set a record of 1,246 Premier League goals, but the league calculated that even without stoppage-time goals the season was running at 2.84 a game, against 2.63 the year before. In 2025/26, goals fell to 1,045 (2.75 a game) while the late share rose. Longer matches move totals, but tactics matter more.

Shots. Early in 2023/24, Opta found 38.7% more Premier League shots in added time than at the same point of 2022/23.

Cards. 2023/24 averaged a record 4.2 yellow cards a game, up 16.6% (Opta, linked above). Part of that was a dissent crackdown: 173 dissent cards against 79. We found no public count of time-wasting cautions. Under the 2026/27 Laws, a delayed throw-in or goal kick is handed to the opponents and a caution follows only for excessive delay after that, which could mean fewer delay bookings. There's no data on it yet.

Corners. We found no public figures for corners in added time. The new rules award a corner for a goalkeeper holding the ball over eight seconds or a delayed goal kick, but that's rare so far: four goal kicks became corners at the 2026 World Cup and none in five Premier League matchweeks. See our corner betting breakdown.

What this means for betting

In-play: late goals, cash-out and live unders

  • The board is a minimum. Under Law 7, added time "may be increased by the referee but not reduced". Goals, subs and VAR checks in added time usually extend it.
  • Price live unders on real time left. At 88 minutes with six added, there are eight or more minutes to go, not two.
  • Late leads are less safe. With 24 stoppage-time winners by February 2026, cashing out a one-goal lead late on is more reasonable than it was. Whether it's good value depends on the price offered.
  • Injury-time markets usually settle on the board, not time played, as bet365's rules state.

More in our in-play strategy guide and live betting statistics.

Half-time markets

First-half added time counts for first-half markets: Smarkets settles half-time results on "regular time plus any stoppage time", and bet365's 41-50 minute window includes it too, so it often lasts more than ten minutes.

We found no public Premier League split of added time by half. At the 2022 World Cup, Reuters puts second-half stoppage at over seven minutes of an 11.2-minute total, which by subtraction leaves roughly four for first halves. See our first-half vs second-half guide.

Player props: more minutes than the nominal 90

  • Added time counts, extra time doesn't. Betfair counts goals, shots on target, cards and corners in the 90 minutes plus injury time.
  • A full-match starter plays about 100 minutes, given recent average match lengths.
  • Late substitutes gain most. On at 80 minutes, a player gets 14 minutes if four are added, 18 if eight are added.
  • Cameos count. At Betfair, a prop stands once the player comes on, however briefly.

A back-of-envelope adjustment (illustrative only)

These are rough calculations, not predictions. They assume events happen at a steady rate per minute of clock, which isn't quite true.

Team shots. Premier League matches averaged 25.9 shots in 2024/25 over 99:44, about 0.26 a minute. Three extra minutes ≈ 0.8 more shots.

Corners (hypothetical). A fixture averaging 10 corners in 100 minutes gets about 0.3 more corners from three extra minutes: small, but relevant around a 9.5 line.

A late substitute (hypothetical). A forward averaging 2.5 shots per 90, on at 80 minutes:

Second-half added timeMinutesExpected shotsChance of 1+ shot*
4 minutes140.3932%
8 minutes180.5039%

*Poisson assumption: chance of 1+ = 1 − e−expected shots.

Four extra minutes add about seven points to his chance of a shot. If a substitute prop is priced on a nominal ten minutes, that's where value can sit. Our over/under goals analysis applies the same thinking to totals.

One warning: averages built on 2023/24 come from the longest matches on record, so don't stack extra minutes on top of them.

Sources and method notes

  • No StatPair data is used. Our database caps minutes at 90 and has no event minutes.
  • Main sources (linked in the text): IFAB circulars, Laws and Law changes 2023-2026; FIFA; Premier League analyses from January 2024 to October 2026; Opta Analyst; BBC Sport; Reuters; DFL benchmark report 2024/25; Betfair, bet365 and Smarkets rules.
  • Part-season snapshots: 2023/24 added time and the 2025/26 late-goal share are mid-season figures. We found no verified full-season 2025/26 late-goal share, and no full-season added time for 2024/25 or 2025/26.
  • Providers differ slightly: for 2023/24 ball in play, the Premier League's mid-season pieces give 58:37 and 58:34, Opta's full season 58:11. We use Opta full seasons where available.
  • The calculations are illustrative. They ignore game state and ball-in-play variation.
  • Not measurable from public sources: corners in added time, time-wasting cautions, first-half added time in domestic leagues.

How to check this with StatPair

StatPair doesn't measure added time, but it helps you apply the ideas:

  1. Use the half filter: each half's stats include its added time, and second halves usually have more.
  2. Check match-by-match history for a substitute's typical minutes. Minutes are recorded up to 90, so treat a full-match player's per-90 as roughly per match.
  3. Check referee stats before betting cards.
  4. Use the Trends Finder for bench players who regularly hit shots or fouls lines.
  5. Save late-impact substitutes to your Notebook.

Try StatPair free for 7 days → · Cards betting analysis → · First half vs second half →

FAQ

Q: How much stoppage time is added in Premier League matches now?
A: It peaked at 11:39 a match in 2023/24, up from 8:27 in 2022/23. After five matchweeks of 2026/27, Opta measures 8:04, the lowest since 2021/22, as the new countdowns reduce lost time.

Q: Are more goals scored in stoppage time since the rule change?
A: Yes. In 2023/24, 12.8% of Premier League goals came in added time of either half, against 7.7% in 2022/23. After 24 matchweeks of 2025/26, 11.4% came after the 90th minute.

Q: Does stoppage time count for over/under and player prop bets?
A: Yes. Match markets and player props settle on 90 minutes plus all added time. Extra time and penalty shootouts don't count unless the market says so.

Q: Do goals in first-half stoppage time count for half-time bets?
A: Yes. A goal at 45+3 counts towards the first half and half-time result, not the second half.

Q: Do substitutes get more minutes because of longer added time?
A: Yes. A player on at 80 minutes plays the last ten plus all second-half added time, so 15 to 18 minutes when five to eight are added.

Bottom line

Accurate added time made matches longer from 2023/24 and pushed more goals into the final minutes, peaking in 2025/26. The 2026/27 countdowns now cut added time while increasing real football. Price live unders and late leads on the time actually left, credit late substitutes with 15+ minutes, and check which ruleset your averages come from.

Topics

  • #Stoppage Time
  • #Added Time
  • #Late Goals
  • #In-Play Betting
  • #Player Props
  • #Laws of the Game